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Growing Art: How Artists Started Making Things Out of Living Fungus

A new kind of artist does not paint fungus. They grow with it, using living mycelium as a material. Here is the strange frontier where art, design, and biology meet.

MMI Editorial July 7, 2026 20 min read

For thousands of years, art about the natural world meant representing it. You painted the mushroom, you carved it, you drew it, but the thing you made was an image of the fungus, not the fungus itself. In the last couple of decades something genuinely new has appeared, a kind of art and design that does not depict fungi at all but is made of them, grown from living fungal tissue into objects, sculptures, and materials. Instead of painting a mushroom, these artists feed and shape the organism itself, letting the fungus grow into the form they want, so that the artwork is not a picture of life but a piece of life, coaxed into being by collaboration between the maker and the living thing. It is one of the stranger and more interesting frontiers in contemporary art, and the material at its heart is mycelium.

This article is about that frontier, the field sometimes called bio-art or biodesign as it applies to fungi, where artists and designers work with living mycelium as their medium, growing rather than making, collaborating with an organism rather than merely representing it. It is a story about a radical shift in what art can be made of, about the peculiar properties of fungi that make them suited to this, and about the questions this work raises, aesthetic, philosophical, and practical. It is genuinely new and still unfolding terrain, so the claims here describe a real and documented movement while remaining appropriately cautious about a fast-changing field. Verify the specific practitioners, projects, and technical claims against current sources before publishing.

What mycelium actually is

To understand this art you have to understand its material, because the whole thing rests on a fact about fungi that most people never think about. The mushroom, the thing we see and picture and eat, is only a small part of the fungus, its fruiting body, the reproductive structure it pushes up to release spores. The main body of the organism lives out of sight, a vast network of fine threads spreading through soil or wood or whatever the fungus feeds on, and that network is called the mycelium. It is the real living body of the fungus, an interwoven web of filaments that can spread through an enormous volume of material, digesting and growing, mostly invisible beneath the surface of the world.

This hidden network turns out to have properties that make it a remarkable material, and this is the discovery at the root of the whole field. As mycelium grows through a substrate, some loose organic material it can feed on, it binds that material together, weaving the loose stuff into a solid mass held together by the dense fungal web. The result is a material that is at once natural, grown, and surprisingly substantial, and it can be shaped by controlling where and how the fungus grows, guided into forms by the containers and conditions the maker provides. You can, in effect, grow a solid object by feeding a fungus loose material in a mold and letting the mycelium knit it all together, and then, when the desired form is reached, halt the growth to fix the shape.

Grown mycelium material can be lightweight, can have useful structural and insulating qualities, and, being grown from organic matter by a living organism, is biological and can be biodegradable in a way that many manufactured materials are not. This combination, a material you grow rather than manufacture, made from humble organic stuff bound by a living fungus, capable of being shaped into forms and possessing real physical usefulness, is what opened the door to using mycelium not just as a curiosity but as a genuine medium for making objects, whether artworks or functional designs. The fungus became, in the hands of these makers, a kind of living factory and collaborator, growing the material and, guided by the maker, the object itself.

The texture and appearance of the grown material give it a particular aesthetic character that artists have learned to work with rather than hide. Mycelium material tends to have a soft, pale, slightly foam-like or leathery surface, an organic irregularity quite unlike the smooth uniformity of manufactured stuff, marked by the traces of its own growth, and this distinctive look has become part of the appeal, a visible sign that the object was grown rather than made. Where an industrial designer might want a flawless surface, the mycelium maker often lets the organic character show, the subtle variations and textures that the fungus produced, so that the material announces its living origin. That honesty of material, the object wearing the evidence of its biological birth on its surface, is part of the aesthetic and the meaning of the work, a refusal of the manufactured perfection that hides how things are made.

Growing instead of making

The shift from representing fungi to growing with them is a genuinely radical one, and it is worth dwelling on how different this way of working is from everything that came before. A traditional artist imposes form on inert material, carving the stone, shaping the clay, applying the paint, working their will on passive stuff that has no agency of its own. The mycelium artist does something fundamentally different. They collaborate with a living organism, setting up the conditions and the constraints but then letting the fungus do the actual work of growing, of binding, of forming, so that the final object emerges from the organism's own life processes rather than from the maker's hand directly. The artist becomes less a sculptor and more a kind of gardener or shepherd, guiding a living process toward a desired end.

This means giving up a degree of control that traditional art-making takes for granted, and that surrender is part of the point. A living organism does not do exactly what you tell it. It grows in its own way, responds to conditions, produces variation and surprise, and the mycelium artist has to work with that, to accept a partnership in which the material is alive and has, in a sense, its own tendencies. The results carry the marks of the organism's own growth, textures and forms and irregularities that the fungus produced rather than the artist, and this collaboration with a living thing, this ceding of some control to the organism's own agency, is central to what makes the work distinctive and philosophically interesting. The artwork is genuinely co-created by the human and the fungus, neither alone responsible for the result.

There is a temporal strangeness to this way of working too, an unfamiliar relationship with time that sets it apart. Traditional art-making can be fast or slow, but it happens on human time, at the pace of the hand and the will. Growing an object from mycelium happens on the fungus's time, over the days and weeks the organism needs to spread through its substrate and build up its form, a biological pace that the maker cannot simply speed up by working harder. The artist has to wait, to tend, to let the slow growth happen, which imposes a patience and a rhythm quite unlike the usual pace of making, and which connects the work to the deep, slow time of biological growth rather than the quick time of human craft. To make in this way is to enter the tempo of a living thing, to make art at the speed of a fungus.

The process itself is worth picturing, because it makes the strangeness concrete. Typically the maker starts with a substrate, some loose organic material the fungus can feed on, often an agricultural byproduct or waste, which is mixed with the fungal culture and packed into a mold of the desired shape. Then comes the waiting, the fungus growing through the material in controlled conditions of temperature and humidity, its threads spreading and binding the loose stuff into a solid mass that takes the form of the mold. After the growth has done its work, the object is usually dried or heated to stop the fungus, halting the living process and fixing the shape permanently, so the final piece is a former living thing, its growth arrested at the chosen moment. The whole sequence, culture and substrate and mold and growth and halting, is closer to baking or gardening or brewing than to sculpting, a matter of setting up conditions and managing a biological process rather than directly shaping material by hand.

The role of the mold and the constraints deserves emphasis, because it is where the human shaping mostly happens. Since the maker cannot carve the growing mycelium directly, the form has to be controlled indirectly, through the containers and barriers that guide where the fungus can and cannot grow, so that designing a mycelium object is largely a matter of designing the constraints within which the organism will grow itself into shape. This is a genuinely different design problem, thinking not about how to cut or mold a material but about how to channel a living growth, and it demands a kind of indirect, conditions-based creativity, an art of setting up the situation and then letting the organism fill it. The maker shapes the object by shaping the space the fungus grows into, a subtle and unfamiliar form of control that is closer to guiding than to making, and mastering it is much of the craft of the field.

Where art meets design meets science

One of the most interesting things about this field is how thoroughly it scrambles the usual categories, sitting right at the intersection of art, design, and science in a way that makes it hard to file neatly, and that scrambling is part of its significance. Some of the work is clearly art, sculptures and installations and objects made for aesthetic and conceptual purposes, exploring ideas about life, growth, nature, and the relationship between humans and other organisms. Some of it is clearly design, functional objects and materials made to be used, packaging, building materials, product components grown from mycelium as a genuine alternative to manufactured materials. And much of it sits in between, or is both at once, work that is simultaneously an aesthetic statement and a functional proposal, art that is also a prototype, design that is also a provocation.

This blurring reflects something real about the field, which is that it emerged from a genuine convergence of the artistic, the practical, and the scientific. The same properties of mycelium that make it interesting to an artist, its grown-not-made character, its biological nature, its collaboration with a living organism, also make it interesting to a designer looking for sustainable materials and to a scientist studying fungal biology and its applications. So the field draws people from all these worlds, artists thinking like scientists, designers thinking like artists, scientists whose work has aesthetic and cultural dimensions, and the results resist the old categories because the field itself is a genuine hybrid, a place where the boundaries between art, design, and science have become genuinely porous.

The environmental dimension is a large part of why this work has drawn such attention, and it gives the field much of its urgency and its claims. Mycelium materials are often presented as a sustainable alternative to environmentally harmful manufactured materials, grown from waste organic matter, biodegradable, produced by a living organism rather than by energy-intensive industrial processes. This has made mycelium a focus of real interest for those seeking greener materials and ways of making, and it lends the artistic work a dimension beyond the aesthetic, a sense that it is not just exploring a novel medium but proposing a different relationship between human making and the living world, one of collaboration and biodegradability rather than extraction and waste. How fully mycelium materials can deliver on these promises at scale is a genuine open question, and claims about their environmental benefits deserve careful scrutiny rather than automatic acceptance, but the aspiration is a real part of what drives and shapes the field.

The range of what people have made with the material gives a sense of how broad the field has become, spanning the clearly useful and the purely expressive. On the design side, makers have grown packaging meant to replace polluting foam, panels and blocks explored as building and insulating materials, and various product components and objects, all grown rather than manufactured. On the art side, sculptors and installation artists have used the material for its own sake, for its strange organic textures, its living origin, its conceptual resonance, making pieces that are about growth, nature, decay, and the human relationship to other life. And there is fashion and craft too, experiments in growing leather-like materials and wearable objects from fungal tissue. The breadth is part of the point, a single material and approach spawning work across packaging, architecture, sculpture, fashion, and more, which shows how genuinely versatile the grown-fungus approach has proven and how many different worlds it has drawn in.

What unites this sprawling range is a shared underlying stance, a way of thinking about making that the material seems to invite. Whether the maker is growing packaging or sculpture, the fundamental move is the same, to collaborate with a living organism, to grow rather than manufacture, to work with biological processes and accept their character and their constraints. This shared stance is arguably more important than any particular object, since it represents a genuine alternative philosophy of making, one that positions the human as a collaborator with living systems rather than a master of inert materials. The objects are various, but the vision behind them is coherent, a vision of a way of producing things that works with life rather than against it, and that vision is much of what gives the field its intellectual and cultural weight beyond the individual pieces.

The deeper questions it raises

Beyond its novelty and its practical promise, mycelium art raises some genuinely deep questions, and part of what makes the field more than a gimmick is the way it forces us to think about issues that older art left untouched. The most basic is the question of collaboration with the nonhuman, of what it means to make art in partnership with a living organism rather than by imposing human will on passive material. This work implies a different relationship between the human maker and the natural world, one of collaboration and even a kind of humility, in which the human sets conditions but the organism does much of the creating, and this challenges the traditional idea of the artist as sole creator imposing form on the world. It suggests instead a model of making as partnership, as working with rather than on nature, which resonates with broader contemporary rethinking of the human relationship to other living things.

There is also a real question about life, agency, and authorship that the work poses more sharply than most art ever has. If the artwork is grown by a living organism, who or what is the artist? How much of the result belongs to the human and how much to the fungus? Is the organism a mere tool, or a genuine collaborator, or something in between? These are not idle puzzles but real questions about agency and creativity that the work forces into view, and they connect to large contemporary conversations about the agency of nonhuman life, about whether creativity and making are uniquely human, about how we should understand and value the activities of other organisms. The mycelium artwork, by being genuinely co-produced with a living thing, makes these abstract questions concrete and unavoidable.

And there is a question about the nature of the art object itself, about permanence, change, and life. A grown, biological artwork is different from a traditional one in that it was alive and may in some sense still be, that it can change, decay, and return to the earth in a way a bronze or a painting is not meant to. This challenges traditional ideas about the art object as a fixed, permanent thing meant to last, proposing instead an art that is alive, temporary, and part of the cycle of growth and decay, an art that embraces impermanence and biodegradability as features rather than flaws. This connects, interestingly, back to the oldest themes in the art of fungi, the association with decay, transience, and the cycle of life and death that runs through the still-life mushroom and the vanitas tradition, now made literal in an artwork that actually lives and dies rather than merely symbolizing mortality.

The honest caveats

Intellectual honesty requires some caveats about this field, because it is new, fast-changing, and surrounded by a fair amount of hype, and a responsible account holds enthusiasm and skepticism together. The work is genuinely interesting and genuinely new, a real frontier that deserves attention, but it is also young, still finding its feet, and its ultimate significance, both as art and as practical material, remains to be seen. Some of the claims made for mycelium materials, especially the environmental and practical ones, are promising but not fully proven, and the field carries the enthusiasm and the overstatement that tend to attach to any novel and hopeful technology. A clear-eyed view takes the work seriously without swallowing every claim.

It is also worth being honest that the line between genuine artistic and practical achievement and mere novelty is not always easy to draw in a young field. Some mycelium work is substantial and thoughtful, real art or real design doing real things, and some is doubtless more gimmick than substance, trading on the novelty of the material rather than achieving much with it. Distinguishing the two takes judgment, and the field is young enough that the lasting contributions have not fully sorted themselves out from the passing curiosities. This is normal for any new medium, which always attracts both serious practitioners and those merely riding a trend, and time will do the sorting, but for now a degree of caution about individual claims and works is warranted.

None of this diminishes the real interest of the field, and holding the caveats alongside the enthusiasm is the honest way to see it. Mycelium art and design represent a genuine innovation, a real new way of making that raises real questions and carries real promise, and that is true even if some specific claims are overstated and some specific works are slight. The frontier is real even if not every explorer strikes gold, and the underlying development, the emergence of a way of making art and objects by growing with a living organism, is a genuine and significant new thing regardless of how the hype eventually settles. The honest stance is to find the field genuinely exciting while keeping a clear head about which particular claims and works have earned their praise.

Why this matters

Mycelium bio-art and design matter, first, as a genuinely new frontier in the art of fungi and in art more broadly, a shift from representing the natural world to collaborating with it, from making objects to growing them, that represents a real innovation in what art can be made of and how it can be made. After a whole history of depicting mushrooms, in paint and print and photograph, here is a practice that works with the living organism itself, and that shift from representation to collaboration is a significant new chapter in the long story of fungi and human art, one that could only have emerged from a modern understanding of what a fungus actually is.

It matters, too, for the deep questions it raises and the new relationship it proposes between human making and the living world. In an age increasingly concerned with sustainability, with the relationship between humans and nature, with the agency and value of nonhuman life, mycelium art embodies and explores exactly these concerns, proposing a model of making as collaboration with living things, as partnership rather than domination, as participation in the cycles of growth and decay rather than the production of permanent inert objects. The honest way to hold this field is with genuine excitement at its novelty and its questions, with appreciation for the strange beauty of an art grown rather than made, and with a clear head about the hype and the caveats that surround any young and hopeful frontier. Artists used to paint the mushroom. Now some of them grow with it, handing over part of the creating to the organism itself, and whatever comes of it, that is a genuinely new way for humans and fungi to make something together, which is worth watching closely as it unfolds.

Frequently asked questions

What is mycelium and why does it matter for art?
Mycelium is the main body of a fungus, a vast network of fine threads that spreads through soil, wood, or other material, mostly invisible beneath the surface, while the mushroom we see is only the fruiting body. As mycelium grows through loose organic material, it binds it into a solid mass, which means you can grow a solid object by feeding a fungus in a mold, making it a material you grow rather than manufacture.
How is this different from traditional art about fungi?
Traditional art represents fungi, painting or carving or photographing them, so the artwork is an image of the fungus. Mycelium art is made of living fungus, grown from the organism itself into objects and sculptures. Instead of imposing form on inert material, the artist collaborates with a living organism, setting conditions and then letting the fungus grow into the desired form, so the work is genuinely co-created.
Why do artists and designers find it appealing?
For several reasons at once. The material is grown rather than manufactured, made from humble organic matter bound by a living fungus, and can be lightweight, structurally useful, and biodegradable. It is often presented as a sustainable alternative to environmentally harmful manufactured materials, and it offers a novel medium that raises fresh aesthetic and philosophical questions about collaborating with living things.
What deeper questions does the work raise?
Several. What it means to make art in partnership with a nonhuman organism rather than by imposing human will. Questions of agency and authorship, since if the work is grown by a living thing, it is unclear how much belongs to the human and how much to the fungus. And questions about permanence, since a living, biodegradable artwork can change and decay, challenging the idea of art as a fixed, lasting object and echoing the old association of fungi with transience.
How settled or proven is the field?
Not very, and honesty requires caution. It is genuinely new, interesting, and promising, but young, fast-changing, and surrounded by hype. Some claims, especially environmental and practical ones, are promising but not fully proven, and the line between substantial work and mere novelty is not always clear yet. The frontier is real, but individual claims and works deserve scrutiny rather than automatic acceptance.